Mordu's Headhunters
eve-dv :: Корпорация :: База знаний :: 5 LvL миссии
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Mordu's Headhunters
Непись: Мордусы
Ставим резы: Кинетик\Термик
Дизы: есть.
Нейтрики: нет.
Джамеры: нет.
Миссия с гейтом.
БЛИЦ: проходим на гиле с аб в третьем кармане уничтожаем стартовую группу(последнего агрим офицера орбитим его сносим появившиеся фригаты(сеточники) добиваем офицера лутаем его(обычно там имплант бывают и по 300кк) и домой
останется еще 12бш по 800к но это долго и алоприбыльно
Миссия долгая, но делать можно.
Faction: Mordu’s Legion
Mission type: Encounter
Space type: Deadspace
Web/Scramble: Mordus Bounty Hunters – Chances: (90% Web, 10% Scramble)
Extras: None
Damage dealt: Kinetic 73% / Thermal 27%
Recommended damage dealing: Kin/EM
Recommended ships: Completed in (1) Maelstrom w/ Active Tank and (1) Maelstrom w/ 2 Shield Transporters in 2 hours
Acceleration Gate into Deadspace.
First Pocket
Gate restricted to T2 Battleship sized hulls and below
Initial Group
No Aggro until your first shot. Frigates can be Aggro'ed separately. Shooting any Battleship will cause a spawn.
6 x Frigates
(3 x Mordus Bounty Hunter) orbits at 8k, Web/Scramble
(3 x Mordus Katana) orbits at 8k
5 x Battleships
(2 x Mordus Mammoth) orbits at 50k, Trigger 1a when shot
(3 x Mordus Gigamar) orbits at 45k, Trigger 2 when shot
Initial Group ships and the locations of upcoming spawns
Spawn 1a
Upon Shooting a Mammoth, there spawns above the Station Ruins:
3 x Frigates (Mordus Bounty Hunter) orbits at 8k
5 x Cruisers (Mordus Leopard/Lion*) orbits at 18k, *Trigger 1b
Spawn 1b
Upon destruction of the final cruiser, there spawns within the asteroids:
5 x Battleships (Mordus Gigamar/Mammoth) orbits at 45k-50k
Spawn 2
Upon Shooting a Gigamar, there spawns within the asteroids:
3 x Frigates (Mordus Bounty Hunter) orbits at 8k
2 x Cruisers (Mordus Lion) orbits at 18k
3 x Battleships (Mordus Gigamar) orbits at 45k
Second Pocket
Initial Group
Full Room Aggro shortly after warp-in:
10 x Battleships (Mordus Mammoth/Phanti/Gigamar/Sequestor*) *Trigger when shot
Initial Group ships and the locations of upcoming spawns
Spawn 1
Upon Shooting a Sequestor, there spawns next to the warp-in:
3 x Frigates (Mordus Bounty Hunter) orbits at 8k, Trigger
4 x Cruisers (Mordus Lion) orbits at 18k
Spawn 2
Upon destroying all the frigates:
3 x Frigates (Mordus Bounty Hunter) orbits at 8k
7 x Cruisers (Mordus Lion/Leopard) orbits at 18k
2 x Battleships (Mordus Mammoth) orbits at 50k
Third Pocket
Initial Group
3 x Frigates (Mordus Bounty Hunter) orbits at 8k
4 x Battleships (3 x Mordus Mammoth) orbits at 50k
(1 x Mordus Fleet Commander) Trigger when shot
Spawn 1
Upon Shooting the Mordus Fleet Commander, there spawns on four sides at 30k from warp-in:
Spawn 1...it's just a shot away!
12 x Frigates (Mordus Bounty Hunter) orbits at 8k
12 x Battleships (Mordus Gigamar) orbits at 45k
Mission Objective is to clear all of Third Pocket
Tips
No Energy Neutralizer Sentries means this mission is Active Tank friendly
Spawns will more often than not aggro teammates and drones, therefore;
If using a logistics ship it is better to trigger spawns before having it enter the room
Pocket 3’s maximum damage dealing of all ships: 1,980hp/s (Kin: 72 %, Therm: 28%)
Ставим резы: Кинетик\Термик
Дизы: есть.
Нейтрики: нет.
Джамеры: нет.
Миссия с гейтом.
БЛИЦ: проходим на гиле с аб в третьем кармане уничтожаем стартовую группу(последнего агрим офицера орбитим его сносим появившиеся фригаты(сеточники) добиваем офицера лутаем его(обычно там имплант бывают и по 300кк) и домой
останется еще 12бш по 800к но это долго и алоприбыльно
Миссия долгая, но делать можно.
Faction: Mordu’s Legion
Mission type: Encounter
Space type: Deadspace
Web/Scramble: Mordus Bounty Hunters – Chances: (90% Web, 10% Scramble)
Extras: None
Damage dealt: Kinetic 73% / Thermal 27%
Recommended damage dealing: Kin/EM
Recommended ships: Completed in (1) Maelstrom w/ Active Tank and (1) Maelstrom w/ 2 Shield Transporters in 2 hours
Acceleration Gate into Deadspace.
First Pocket
Gate restricted to T2 Battleship sized hulls and below
Initial Group
No Aggro until your first shot. Frigates can be Aggro'ed separately. Shooting any Battleship will cause a spawn.
6 x Frigates
(3 x Mordus Bounty Hunter) orbits at 8k, Web/Scramble
(3 x Mordus Katana) orbits at 8k
5 x Battleships
(2 x Mordus Mammoth) orbits at 50k, Trigger 1a when shot
(3 x Mordus Gigamar) orbits at 45k, Trigger 2 when shot
Initial Group ships and the locations of upcoming spawns
Spawn 1a
Upon Shooting a Mammoth, there spawns above the Station Ruins:
3 x Frigates (Mordus Bounty Hunter) orbits at 8k
5 x Cruisers (Mordus Leopard/Lion*) orbits at 18k, *Trigger 1b
Spawn 1b
Upon destruction of the final cruiser, there spawns within the asteroids:
5 x Battleships (Mordus Gigamar/Mammoth) orbits at 45k-50k
Spawn 2
Upon Shooting a Gigamar, there spawns within the asteroids:
3 x Frigates (Mordus Bounty Hunter) orbits at 8k
2 x Cruisers (Mordus Lion) orbits at 18k
3 x Battleships (Mordus Gigamar) orbits at 45k
Second Pocket
Initial Group
Full Room Aggro shortly after warp-in:
10 x Battleships (Mordus Mammoth/Phanti/Gigamar/Sequestor*) *Trigger when shot
Initial Group ships and the locations of upcoming spawns
Spawn 1
Upon Shooting a Sequestor, there spawns next to the warp-in:
3 x Frigates (Mordus Bounty Hunter) orbits at 8k, Trigger
4 x Cruisers (Mordus Lion) orbits at 18k
Spawn 2
Upon destroying all the frigates:
3 x Frigates (Mordus Bounty Hunter) orbits at 8k
7 x Cruisers (Mordus Lion/Leopard) orbits at 18k
2 x Battleships (Mordus Mammoth) orbits at 50k
Third Pocket
Initial Group
3 x Frigates (Mordus Bounty Hunter) orbits at 8k
4 x Battleships (3 x Mordus Mammoth) orbits at 50k
(1 x Mordus Fleet Commander) Trigger when shot
Spawn 1
Upon Shooting the Mordus Fleet Commander, there spawns on four sides at 30k from warp-in:
Spawn 1...it's just a shot away!
12 x Frigates (Mordus Bounty Hunter) orbits at 8k
12 x Battleships (Mordus Gigamar) orbits at 45k
Mission Objective is to clear all of Third Pocket
Tips
No Energy Neutralizer Sentries means this mission is Active Tank friendly
Spawns will more often than not aggro teammates and drones, therefore;
If using a logistics ship it is better to trigger spawns before having it enter the room
Pocket 3’s maximum damage dealing of all ships: 1,980hp/s (Kin: 72 %, Therm: 28%)
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Дата регистрации : 2015-09-26
eve-dv :: Корпорация :: База знаний :: 5 LvL миссии
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